First Five Minutes: How Tutorials Make or Break Your Social Game

Image CC: {Flickr user ukaaa} I’ve been playing Digital Chocolate’s NanoStar Siege for while since it first available in Facebook. I’m also a person who skip most of the tutorial in order to get in and play a game. But, for most of the games available nowadays, even as simple as a Facebook’s game, you simply have to go through the tutorial in order to understand the entire game before you enjoy it. That is exactly what I did... Read More

Auto-sized Windows

At time, when working on a title for some publishers,  a list of requirement is often given by them, among the requirement is the content aware auto-sized Windows. troygilbert.com has a solution covers how a window can be auto-sized itself to fit  its content. Find out the solution here {link}  Read More

5 Ways to Cheat at Actionscript

“As i see it, there are two ways to approach programming in Flash with Actionscript: the right way, and the “this thing is due at the end of the week” way. Throughout my career, i haven’t enjoyed the luxury of big budgets and generous timelines. The broadcasters are cheap, the teevee producers work mostly on a borrowed dime, and the ad agencies (and everyone else) want to pocket as much as possible for themselves. The result is that a... Read More

Pixel-precise, shape-based collision detection using AS3!

The Collision Detection Kit is a package of classes for pixel-precise, shape-based collision detection for all display objects. It is written in Actionscript 3.0 and meant for Flash Player version 9 and higher. The kit comes with several features to control how collisions are detected, and provides data for the user of the kit so they can do something about the collision. Features include setting alpha thresholds and color exclusions, retrieving... Read More