Indie Game Development Life…
Game development is a lot of work, more so if you are the designer, programmer and sometimes artist on your games. For now, I have 3 projects that are active at the moment and sometimes I wonder where I find the time to sleep. I try to make lists of things I would to accomplish and try to finish as many as possible but sometimes you can get too obsessed with one project and forget about the rest. My week usually breaks down into: Monday to Wednesdays... Read More
The Core Process of Creativity, Visualizing the Creative Process
It will be a short break for some of us in the coming days, as we’re heading towards a holiday+weekends+leave+ Independent day. That gives me an opportunity to write about a 2 in 1 article which requires certain degree of digestion. It’s about a very interesting article talking about “Visualizing the Creativity Process” on Lost Garden I read 10-day ago, along with a post on Double Buffered (A blog about a Programmer’s... Read More
Unity Game Development Essentials – Book Review
I mentioned it many times in my previous posts, since I started the blog, I’ve came across many occasion when material I read online is often related to my real life experiences. Today is no exception. Looking into my RSS subscriptions, there are thousands new one everyday, I could only pick the subjects that interest me and starred it.”Unity Game Development Essentials – Book Review” is the one catches my attention while... Read More
IPCC Casual Games proposal submission is now over! Find out what we’re doing with your proposal!
We sold them to “Surat Khabar Lama” in exchange for a better and “Greener” world! WAIT a minute, ain’t it all soft-copies!!! Yes, this year, we’re going digital by digging the snail way, so, you could count on us when we say “DIGITAL”. Ok, cut the crap, since the submission is now officially over. Many of you might wonder what is the status of your proposal. When can you know the result? Fair enough,... Read More
Indie Games, Prototyping, and Fun Finding
“When you’re just a couple of people trying to make a big game, every day of development time is precious. You have to choose what to focus on: graphics, technology, or gameplay. But that’s a trick question. You should choose “gameplay” because that’s the only one a small team can compete on. You need to spend most of your effort on making a fun game, and just the barest possible amount of time on the underlying technology.” Sounds... Read More
Follow-up: Project Management tools and Version Control tools
This is a follow-up from the Project Management tools article I posted on 5th April 2010. A how to install Github tutorial from tutsplus.com - “Easy Version Control with Git” {link} Added 7 April 2010: Screenr, a free web based screen capture tool, gameproducer.net has use it to capture a game prototype. Which gives me an idea of how useful this could be especially in showing your game in progress to your client or exchange idea... Read More
Entries in Project Management – Making Games Faster
Before you read on, there are 4 sections in the Project Management article that really caught my attention. Some of my take below: Reframing the Problem 48 Minutes of Flow No Interruptions Exercise, a lot of exercise Read the full article via {www.sirlin.net} Read More
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