Spirits for iPad and iPhone preview
In the month of September saw the presentation of the Spirits to the Sense of Wonder Night Event at the Tokyo Game Show. Follow with IndieCade in LA, Spirits won the award for “Best Aesthetics”. The Limbo-alike game (only the visual) is already a star before It’s even released. The new game is from Spaces of Play, a game studio based in Berlin. The same company responsible of iPhone game titled: Mr. Bounce. Spirits is an action-puzzle... Read More
The creator of Tobe’s Vertical Adventure is back with another game!
Singapore-based developer Raymond Teo is back after his game Tobe’s Vertical Adventure on the Xbox Live Indies. While he is working on the PC port for the very same game according to the blog, a teaser trailer from his new game called Bitejacker is now out on IndieGames.com. Bitejacker is also one of the game submitted to IGF 2011. Bitejacker is a zombie shooter based on the indie game review show, Bytejacker. Player can play as the host,... Read More
Testers needed for Last Call (iPhone) update
Our update for Last Call with Game Center will be available for testing soon. New features include: Arcade Mode with 2 difficulties (Drunk and Sober) Game Center Leader-board, compete with your friends for who can make most money. Game Center Achievements to unlock. Bug fixes, game play balance and tweaks to make the UI more iPhone friendly. If you want to test the game, send an email to us at biz at bigbadrobots dot com. You must have OS4.1... Read More
MSC Malaysia IPCC Casual Games Reachin’ Pichin’ is on FunFlow, and its review on Jayisgames
While we’re a week away to officially kick start the development of MSC Malaysia IPCC Casual and Mobile Games 2010, we receive news that one of the competition pass winner games: Reachin’ Pichin’, after its completion on June, had gone through a lot of changes, debugging, bugs fixing, dealing with different publishers and finally, their game is published on FunFlow (FunFlow is a multitude f2p games platform based in Facebook... Read More
Free-To-Play model explains
An iPad game, Pocket Frogs, securing 1.25 million downloads in 14 days? How? Nimblebit, a studio run out of a one-room office in San Diego by twin brothers, David and Ian Marsh, has the answers. According to their interview on gamesetwatch.com: “We generate revenue though selling in-game items through in-app purchases, as well as a limited amount of advertising in some of the game sub-menus,” he continues . “The in-game items we sell... Read More
Indie Game Development Life…
Game development is a lot of work, more so if you are the designer, programmer and sometimes artist on your games. For now, I have 3 projects that are active at the moment and sometimes I wonder where I find the time to sleep. I try to make lists of things I would to accomplish and try to finish as many as possible but sometimes you can get too obsessed with one project and forget about the rest. My week usually breaks down into: Monday to Wednesdays... Read More
GameINC Closing Ceremony
You’re invited to attend GameINC Closing Ceremony scheduled as below : Date : 1 October 2010 (Friday) Time : 3.00pm – 6.00pm Venue : MSC Innovation Centre About GameINC The GameINC internship program is the brainchild of MSC Malaysia Creative Multimedia Industry-Academia Panel (Games Development and Programming), where 16 undergraduates and fresh graduates from Institutions of Higher Learning in Malaysia have been handpicked to join the 14-week... Read More
A grammar of games
Verbs are actions, game objects are nouns, Adjectives are a game’s aesthetic wrapper but how? Red Kings Dream has the explanation. Source: redkingsdream.com Read More
What is Zombie Gecko up to?
Hi guys, Jordan here. Founder of Zombie Gecko and one of the 2006 IPCC winners. Previously released games include Iceblast, Rescue Heroes and Toootem. So what have I been working on the past half year or so? A super-awesome-best-game-in-the-known-world(*sarcasm* in case some of you think I have a big head) project called Comrade In Arms! What is it about? Heh heh heh…wouldn’t you like to know? I will actually be relaunching the website... Read More
Destroy! Destroy! (Danger Will Robinson)….
Salutations from Big Bad Robots. Yu (or MR. YU) as he was known invited me post once in a while on iopixels, you know just for fun, laugh, chuckles…and some crying into beer which is where alot of thing start. My name is Terence, I have been developing game professionally for over 9 years. Mostly in Malaysia, although I have thought about going overseas and working in some big studio the only 2 things holding me back are the food and the ability... Read More
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