IGDA Meet May 12th Report
Boasting the largest number of participant turn-ups ever, the latest IGDA meet hosted at MindValley brought together a total of 65 people with all sorts of experience or interests in game development inside the same room to mingle and learn from each other. Highlights of the meet were the three lengthy talks by Eugene Foo on the art of Kayangan Saga, Yap Chun Fei on the Tech of... Read More
Interview with GameINC, developer of Magnight
1. Tell us briefly about your game, Magnight. Seth: Magnight is a puzzle platformer that relies on the fundamentals of magnetism to win the game. Cadrick: Magnight is a 2D physics-based puzzle solving platform game. Players need to utilize the power of magnetic effect to solve the puzzles. Basically it is all about “Attract” and “Repel” between 2 magnetic... Read More
MSC Malaysia IPCC 2011
Tips on Unity3D by Terence Tan
A very beautiful Monday morning, where I’ve finally recovered after weeks of “debugging” the viral infection. A week after the Unity3D Workshop held by ACA Pacific, my Facebook’s feeds show me a great post by Terence Tan on Unity3D titled “Tips on Unity3d (Top 10)”. Having being part of the mentoring team looking after MSC Malaysia IPCC Games... Read More
Autodesk Mobile Games Creation Asean Tour With Carl Callewaert (Day 01)
Seize the Opportunity in Mobile Games Creation The workshop provides a hands’ on overview on how to make web, PC, Mac and mobile consoles such the iPhone with the Unity3D Engine ensuring you get your game noticed! The 1-day workshop begins with an overview of Unity3D and finishes with the creation of several games. The types are 3rd person, side scroller, first person and... Read More
Unity to Flash?
I wake up this morning reading a shocking RT by pushbuttonlab, a big announcement by Adobe! I hit the link and here’s the first paragraph reads: “These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the public availability of a beta version of the Flash Player, codenamed Molehill, that... Read More
Interview with Lucas and Keiko Pope, developer of Mightier and Helsing’s Fire
1. Tell us briefly about your game, Helsing’s Fire. Helsing’s Fire is a casual puzzle game for iOS. In it, you control Dr. Helsing and his assistant Raffton as they battle against Dracula’s evil horde. It’s got a fairly novel mechanic of manipulating light and shadow by dragging a torch around the screen. This torch casts detailed shadows in the environment... Read More
Global Game Jam 2011
This year’s Global Game Jam came to a close amidst the piles of empty pizza boxes and soda bottles as bleary-eyed game-developer zombies shamble out of the MAC3 building in Cyberjaya. 19 individuals with only one thing on their mind, to develop the best damn game they could in 48 hours. But first a quick flashback to where it all began, two weeks ago, on a Friday night. After... Read More
Comrade In Arms | Training Room
Hi guys, if you didn’t know, Kongregate is having a Unity3D contest where games done with Unity can compete to win some prizes. Zombie Gecko is putting up Comrade In Arms | Training Room. In the training room, you can learn each character’s special skill and compete in several challenges which culminate with an obstacle course. Please help rate it over here. We need... Read More
Interview with Rodain Joubert, developer of Desktop Dungeons
1. Tell us briefly about your game, Desktop Dungeons. The upcoming Desktop Dungeons is a puzzle-roguelike hybrid game designed to be played in quick, ten-minute sessions, based on the well-known Desktop Dungeons alpha that’s currently available as freeware (http://www.qcfdesign.com/?cat=20). Players go on a single-screen dungeon crawl that’s randomly generated for... Read More
Recent Comments