IGDA Meet May 12th Report

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igda1205b

IGDA Meet May 12th Report

Boasting the largest number of participant turn-ups ever, the latest IGDA meet hosted at MindValley brought together a total of 65 people with all sorts of experience or interests in game development inside the same room to mingle and learn from each other. Highlights of the meet were the three lengthy talks by Eugene Foo [...]

01

Interview with GameINC, developer of Magnight

Magnight is a 2D side-scrolling puzzle platformer game created by students and fresh graduates under the GameINC training program by MDEC. The game incorporates real-time simulated physics and also magnetism as its core gameplay. [...]

unity_top_10

Tips on Unity3D by Terence Tan

A very beautiful Monday morning, where I’ve finally recovered after weeks of “debugging” the viral infection. A week after the Unity3D Workshop held by ACA Pacific, my Facebook’s feeds show me a great post by Terence Tan on Unity3D titled “Tips on Unity3d (Top 10)”. Having being part of the mentoring team looking after MSC [...]

autodesk_mobile_asean

Autodesk Mobile Games Creation Asean Tour With Carl Callewaert (Day 01)

Seize the Opportunity in Mobile Games Creation The workshop provides a hands’ on overview on how to make web, PC, Mac and mobile consoles such the iPhone with the Unity3D Engine ensuring you get your game noticed! The 1-day workshop begins with an overview of Unity3D and finishes with the creation of several games. The types are [...]

unity-flash

Unity to Flash?

I wake up this morning reading a shocking RT by pushbuttonlab, a big announcement by Adobe! I hit the link and here’s the first paragraph reads: “These are exciting times. Today, at the Flash Gaming Summit in San Francisco (of which we’re proud Gold Sponsors), Adobe has announced the public availability of a beta version [...]

helsingf2a

Interview with Lucas and Keiko Pope, developer of Mightier and Helsing’s Fire

Helsing’s Fire is a casual puzzle game for iOS, created by Lucas and Keiko Pope. In it, you control Dr. Helsing and his assistant Raffton as they battle against Dracula’s evil horde. [...]

Global Game Jammers 2011

Global Game Jam 2011

This year’s Global Game Jam came to a close amidst the piles of empty pizza boxes and soda bottles as bleary-eyed game-developer zombies shamble out of the MAC3 building in Cyberjaya. 19 individuals with only one thing on their mind, to develop the best damn game they could in 48 hours. But first a quick [...]

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igda1205b

IGDA Meet May 12th Report

Boasting the largest number of participant turn-ups ever, the latest IGDA meet hosted at MindValley brought together a total of 65 people with all sorts of experience or interests in game development inside the same room to mingle and learn from each other. Highlights of the meet were the three lengthy talks by Eugene Foo [...]

01

Interview with GameINC, developer of Magnight

Magnight is a 2D side-scrolling puzzle platformer game created by students and fresh graduates under the GameINC training program by MDEC. The game incorporates real-time simulated physics and also magnetism as its core gameplay. [...]

unity_top_10

Tips on Unity3D by Terence Tan

A very beautiful Monday morning, where I’ve finally recovered after weeks of “debugging” the viral infection. A week after the Unity3D Workshop held by ACA Pacific, my Facebook’s feeds show me a great post by Terence Tan on Unity3D titled “Tips on Unity3d (Top 10)”. Having being part of the mentoring team looking after MSC [...]